
I would rate this the best strategy game I have played not only as it feels nice to play and the innovations with the strategic view which makes getting about the battle field (which are huge in scale incomparison to other RTS) but because of the complexity, though there are lots of other things that are good about Sup Com.

There are also online communities like Forge Alliance forever which are still popular and certainly keep the game alive - the best multiplayer carnage I have experienced for an RTS hands down. Some people will complain about it not being simple, but if you learn the basics and push your opponent hard, you can break them that way - although, its like anything, you give it the time - and it will become easier. It is like RTS fused with some kind of puzzle game - given there are so many buildings to build and certain arrangements of buildings matter! The story and universe is well fleshed out I thought, though some bits are a bit text book (as are the best of game's), overall it is pretty good for a science fiction game based in space. The base building is interesting to play long after first playing it and units are numerous enough and give plenty of options and create an interesting learning curve and to enhance creativity. Whats more I have not played any other strategy like it really. Lowered Engineer extractor platoon threat threshold.'Supreme Commander: Forged Alliance' is an improvement over Supreme Commander, in that there are additional units and the game feels like it 'Supreme Commander: Forged Alliance' is an improvement over Supreme Commander, in that there are additional units and the game feels like it is faster, and more flowing - which Vastly improves the way the game feels and plays -which is why I play computer games.Engineer platoons will now use Route threat checking when finding a place to build mass extractors.

AI will now build transports sufficient to handle extended mixed platoons.Added larger AI platoon sizes to accommodate mixed platoons.Richs Colossi are trudging into the Space Temple: a giant spire that can teleport any unit. AI now considers mixed group strength when dispatching attack groups. Supreme Commander 2 PC Gamer UKs Co-op Game Of The Year.AI can now mix Experimentals with Conventional units into platoons on creation.AI improvements in evaluating potential Landing Zones.AI will now redistribute excessive resources from the âSlush bucketâ late game.AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).AI can notify AI allies about priority threats such as Nukes and Artillery.AI can send and respond to distress calls from nearby AI allies.Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).Introducing the new advanced âAI Overlordâ.Fix for rare game crashes related to the AI resource manager.Fix for AI factories getting stuck not building.


